Glossary
DesignOps glossary
The vocabulary of design operations, defined plainly: how design organizations plan capacity, govern their design systems, run reviews, and test ideas with synthetic users.
DesignOps (design operations)
The orchestration and optimization of people, processes, and craft to amplify design’s value and impact at scale, in Nielsen Norman Group’s definition. It spans how design teams work together (structure, rituals, hiring, and growth), how they get work done (process, tools, design systems, and prioritization), and how their work creates impact (measuring and sharing design’s value). Design decisions stay with designers and design leaders.
Related: ResearchOps (research operations), Design capacity planning, Design system governanceRead: What is DesignOps?
DesignOps agent
An AI agent that prepares design operations work for a human owner to approve: staffing proposals, design-system fixes, tool-adoption follow-ups, and review evidence. Sentient is Sentia’s DesignOps agent. Leaders keep priorities, approvals, and people decisions.
Related: DesignOps (design operations), Design capacity planning, Contribution recordRead: Sentia for DesignOps
ResearchOps (research operations)
The function that runs the systems around research: study intake, participant recruitment, consent, tooling, and the research repository. Researchers keep ownership of methodology and interpretation.
Related: DesignOps (design operations), Synthetic user research
Design capacity planning
Comparing the design demand of planned initiatives with the designers available to staff them, so coverage gaps are found before delivery slips. The output is usually a staffing or reallocation proposal for the managers who own the commitment.
Related: Design coverage, DesignOps (design operations)Read: Design team capacity planning
Design coverage
How much designer time each product team or initiative actually has against what it needs. Coverage often erodes without a decision, for example when one of two designers on an initiative is pulled onto a launch.
Related: Design capacity planning
Design system
The shared components, design tokens, patterns, and guidance that product teams use to build consistent interfaces. A design system is maintained as a product, with its own owners, roadmap, and contribution process.
Related: Design tokens, Design system governance, Design system adoption
Design tokens
Named values for design decisions such as color, spacing, and typography, stored once and referenced by both design files and code, so a change to the token updates every place that uses it.
Related: Design system, Design drift
Design system governance
The rules and decision rights for changing a design system: how teams request or contribute components, who approves changes, how departures from the standard are handled, and how deprecated parts are retired.
Related: Design system, Design drift, Design system adoption
Design system adoption
The extent to which product teams actually use the shared components and tokens instead of local copies. Adoption is usually tracked per team or per file, and low adoption is a signal to investigate rather than a verdict on the team.
Related: Design system governance, Design drift
Design drift
Gradual divergence between shipped work and the shared design system, such as detached components, hard-coded values in place of tokens, or near-duplicate components. Drift creates repair work at handoff and inconsistency for users.
Related: Design tokens, Design system governance
Design handoff readiness
Whether a design is complete enough for engineering to build without rework: states, edge cases, accessibility requirements, content, and acceptance criteria are specified, and design and engineering owners agree it is ready.
Related: Design review
Design review
A recurring decision point where a named approver accepts, rejects, or redirects design work. Unlike design critique, which improves the work, a design review should end with a decision and a recorded owner.
Related: Design critique, Design handoff readiness
Design critique
A structured session where designers give feedback on work in progress against its goals. Critique improves the work; it is not the place where approval decisions are made.
Related: Design review
Design tool adoption
How fully teams use the design and AI tools the organization pays for. Tracking it shows unused licenses that can be reassigned and teams that need onboarding support.
Related: DesignOps (design operations)Read: AI design adoption
Contribution record
An evidence-based account of what a designer contributed over a period: the projects, decisions, research, and collaboration behind shipped work, with links to the source. Managers use it to prepare performance reviews; the assessment stays with the manager.
Design impact
The measurable effect of design work on product and business outcomes. Credible measurement names a baseline, a target, a measurement source, and an owner, and treats a single change as contribution rather than proof of causation.
Related: Contribution recordRead: How to measure design impact
Synthetic users
AI agents that simulate members of a target audience so teams can test designs, flows, and messages before recruiting real participants. Their value depends on grounding: agents built from a team’s own interviews and behavioral data are more representative than generic personas.
Related: Synthetic user research, AI usability testingRead: Grounding synthetic panels
Synthetic user research
Research that uses synthetic users to answer early product questions, such as where people may struggle in a flow or how segments react to a design. It gives directional evidence and sharper questions for studies with real people; it complements them rather than replacing them.
Related: Synthetic users, AI usability testing, ResearchOps (research operations)Read: Sentia UXR Ops
AI usability testing
Usability testing in which AI agents attempt tasks on a prototype or live website and report where they hesitate, fail, or misread the interface. It screens a flow quickly before a moderated or unmoderated study with real participants.
Related: Synthetic users, Synthetic user researchRead: Synthetic users vs usability testing